PAXEast 2012: Hitman: Absolution Continues to Impress
Agent 47 once again dons the suit of another man, and continues to looks amazing
We were also given greater insight into the story that will be driving the player through each mission. As we mentioned in our E3 coverage, Agent 47 is on his own this time around; no one to give him directives, no one to supply him with funds, and no one to give him intel prior to a mission. This creates a greater sense of intensity and desperation for the player, as they must be resourceful in finding weapons, tracing enemy paths, and creating diversions. Our demo showcased an orphanage that housed a sought after girl (for reasons currently unknown) who Agent 47 needed to recover before a nefarious underground group could kidnap her. The "safe house" offered a significant amount of detail and ambiance. From rich and high-quality textures to dark and brooding lighting, the entire environment maintained the classic Hitman feel while at the same time felt entirely "next-gen."
I will say though, that the actual script left much to be desired. There were a few obligatory sex jokes and the typical bad guy banter, but what really detracted from the characters was the gross overuse of profanity. Don't get me wrong, that sort of thing definitely has its place at times, but here there were entire sentences that contained nothing but four letter words and added no real value to the given scene. It was less of an offense to me personally, and more of an assault on my intelligence as a gamer being subjected to such uninspired dialog. The interactions between AI characters was much more meaningful and valuable to the story in the E3 demo from last year, so hopefully they'll channel more of that going forward.