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Final Fantasy XIII-2 OST Includes Chocobo Metal and A Rap Song?

A Mix of Orchestral Epics And Pop Culture Mixes for The Soundtrack of Final Fantasy XIII-2

By Nick Schneider on 12/14/2011
No matter how any gamer feels about  Final Fantasy  as a series, there's a certain level of respect that one must give to Square Enix and the consistently poignant soundtracks that accompany each game. Diehard fans will even recognize the name Nobuo Uematsu as the most famed composer Square has had work on a musical score for  Final Fantasy. With  Final Fantasy XIII-2  set to release January 31, 2012 the soundtrack, which released  today in Japan, has some interesting choices. While the usual grand orchestral pieces are definitely the norm, with pieces such as  Followers of Chaos,  which was composed by Nobuo Uematsu, you also get a metal Chocobo theme and a Lake Bresha Rap.

The orchestral selections are what  Final Fantasy  fans have come to expect, and while little context can be given to the game without playing, it does seem that Square is once again using the music to accentuate the epic scale of the story being told. Of course Square also knows how to include tracks that don't offer an extensive woodwind or percussion section. Fans will remember Jecht's theme in  Final Fantasy X  and it's strictly heavy metal sound, and the company is also including tracks in a similar vein. Although  Crazy Chocobo  does offer a slightly more tongue in cheek vibe than Tidus' father's pounding theme.

 Invisible Invaders (Lake Bresha Rap)   is where the soundtrack really takes a weird turn for the head scratching  Final Fantasy  fan. Once again with Square behind the song there's a beauty to the lyrics and beats that seemingly would fit well with  Final Fantasy XIII-2. Again without context, it would be hard to say in definitive manner, but  Invisible Invaders  is well constructed from top to bottom, and sticks with you as soon as the lyrics drop. Fans can purchase the Japanese soundtrack at  CDJapan  today.

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holygamer on December 15, 2011
ugh i wish they had done away with that horrid battle system and i'd buy this game in an instant
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NSchneider on December 15, 2011
Odd because I really liked the battle system but found XIII so linear it hurt to play...everytime they would mention a city or village I would cringe knowing I would never get to experience the thrill of walking around. The battle system was admittedly not the usual for a FF game, but it did at least offer excitement. It was not too different from XII in that you had no real direct control over your party outside your leader, but it also created a sense of urgency that isn't often found in those games.
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Merfyz on December 16, 2011
I think they were horribly mistaken when they thought anyone would enjoy a linear game in this day and age, linear games are of the past. Why because they suck.
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Elleyena on January 19, 2012
It appears that they have modified the battle system, and the world is going to be more open rather than linear.

Supposedly there are multiple difficulty settings that you can switch between mid-game, you can choose how conversations go, -and- there are multiple endings that you can get.

It will be very interesting to see how this turns out.
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Merfyz on January 20, 2012
Yes it will, and thanks for the update.