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The Game Effect News

Rod Fergusson Details Gears 3 Premium Weapon Skins and More in Final Live Chat

How Much are YOU Willing to Pay to Bling Your Lancer?

By Nate Gillick on 9/16/2011
In his most recent live chat, the last before launch day, Rod Fergusson revealed new information about the premium weapon skins available in Gears of War 3 at launch, and went on to answer some fan questions about the game.

Twenty-one weapon skins will be available on launch day, coming in “static” and “animated” forms. Premium weapons will be sold as a set, so players purchasing the rainbow set (video below) would receive the rainbow skin for all five starting starting weapons (Retro Lancer, Lancer, Gnasher, Sawed-off shotgun, and Hammerburst). Animated skin sets will run 320 Microsoft points each ($4), and static sets are 240 points ($3). Realizing that some players prefer to specialize in one weapon more than the others, weapon-specific packs will be available for 1200 Microsoft points ($15) what will contain all the skins for one weapon (for example, all Lancer skins).  These weapon skins are optional and for cosmetic purposes only, with no impact on gameplay.

Those looking to pimp out their weapons without shelling out more cash should know that seven weapon sets are unlockable within the game. For the gamers who have to have absolutely everything, there will be a master set for 3600 Microsoft points ($45) that will include every single skin, at about a 38% savings over buying them all individually. All of these weapon skins are already contained on the disc. Rod explained that this is necessary so all players can see the skins. If they were not on the disc and had to be downloaded, only those who purchased those skins would be able to see them, and how fun is it to pimp out your gun if nobody else can see it?

According to a posting at MTV, these are the weapon skins that will be available for purchase at launch. Epic is looking to get pictures added to their site so players can see them before making a purchase, but that’s not available at the time of writing.
  • Garish (flower print)
  • Arctic Camo
  • Blood
  • Child's Play
  • Deadly Cute (hot pink gradient)
  • Desert Camo
  • Desert Digital
  • Electric
  • Flower (pink)
  • Haze (smoke effect)
  • Imulsion (glowing radiation effect)
  • Jungle Digital Camo
  • Thunderstorm (animated)
  • Ocean (waves)
  • Oil Slick (dark waves)
  • Team Pulse (red/blue depending on team)
  • Rainbow
  • Team Distress (red/blue cracks, depending on team)
  • Team Metal (red/blue, depending on team)
  • Tiger Stripe
  • Tribal
  • Urban Digital
Rod did tweet out a link to a YouTube video of the Rainbow skin, shown below:

Rod also mentioned that a special green weapon skin, currently available only to Microsoft employees, will become available to the public sometime in October, but deferred providing specific details as to a price or if players will have to do something to earn it.

After talking about weapon skins, Rod discussed attaining rank 100, saying that the experience requirement is flexible, and that Epic has the ability to adjust the amount of experience required up or down as time goes on, to better tailor it to what they think is the proper amount of experience required, based on player data they collect. What it takes to hit the highest rank now could be very different that what it will be three or six months down the line. Only time will tell if any dramatic changes will strike Gears 3‘s experience curve.

Experience in horde will function differently than it did in Gears 2. While players still get experience for each wave completed, with a modifier based on difficulty, experience will now go up after every 10 waves, and consecutive waves completed without failing will reward bonus experience. For example, completing wave 1 may be worth 200 experience, while wave 50 would be worth 1000 (these are fictional numbers). If players completed all 50 waves without failing, that 50th wave might be worth 2000 experience instead. All told, this arrangement means that Horde will be much more helpful in working to rank up than it used to be.

If you’re looking for variety in characters to play as while working up to the elusive rank 100, Gears 3 starts with 5 COG and 5 Locust characters available from the start, with an additional 32 available to unlock by completing various objectives within the game. Such a staggering number of characters should ensure plenty of variety across multiplayer and the cooperative modes, and the same faces probably won’t turn up too often.

Are you excited for Gears of War 3? Stay tuned, as we’ll be bringing you an Epic Edition unboxing next week, as well as our official review. Stay strong, Gear Heads, the wait is almost over! 
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Benchwarmer708 on September 22, 2011
sooooooooooooooooooooooooooooooooooooooooo sick!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Renagaid on September 20, 2011
Cant wait for gears of war and all, but I dont think its worth the extra cash.
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usernameunique on September 18, 2011
thats really inventive, but it looks like there are more close range combat guns than anything else.
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Kangaroo128 on September 18, 2011
OMG! 32 unlockable characters? Yes please.

This game is going to rock.
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MilitaryGamer on September 17, 2011
Good Read. Ill probably be sticking to one weapon type and doing my best to master it. Which means I will be buying all the skins and wasting money!
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ThrawnOmega on September 17, 2011
Sabre! Buddy! Welcome to the site! You should save your money and just buy the hot pink skins. I think they suit you well =)
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MilitaryGamer on September 18, 2011
Thrawn I think you are mistaking me for Silva!
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