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Battlefield 3 Console Restrictions Detailed

DICE head Patrick Bach explains the key differences between PC and console versions of the upcoming FPS

By Jared Henry on 7/26/2011
DICE's upcoming war opus, Battlefield 3, is undoubtedly one of the most photo-realistic first-person shooters the genre has ever seen.  Fans have been repeatedly awestruck by gorgeous displays of the game's new graphics engine - Frostbite 2 - providing an unprecedented amount of detail and life-like destruction to immerse players like never before.  We previously reported that to achieve the stunning visuals seen in a number of recently released demos, users would need a heavily equipped PC.  Furthermore, console versions of the game would suffer due to hardware restrictions, though it was never certain in what ways exactly.  

Today, DICE head Patrick Bach explained the necessary cuts needed for an optimal console experience: "The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on PC and 24 players maximum on console.  The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system.  Our aim is to give the player the exact same experience and not try to dumb down the console version." 

Bach further explains that to get the same quality game for console and PC versions is understandably "really, really hard."   In order to get more players into the console version there would be drastic cuts to graphic quality, building destructibility, and map sizes - all factors that have come to separate the Battlefield series from the horde of first-person shooters flooding the market.  

Accordingly, Bach outlined the key differences in the game's maps being 'smaller' on consoles: "When we say they are smaller, it's not that we have cut them in half.  But we tried to compact them slightly to keep the action up.  If you compare it to Battlefield: Bad Company 2, the maps weren't really small on console. We actually had huge maps even for console.  We have the same kind of angle on it right on in Battlefield 3."

Bach emphasizes their desire to create the same experience for PC and consoles.   Decreasing a lobby's maximum size and slight map alterations to maintain the visuals that have made Battlefield 3 a spectacle of sorts seems like a fair exchange to me.  
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starshot on August 19, 2011
cool
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TitanKing91 on August 09, 2011
Battlefield3 is going to be the newest kind of fps games but still runs on 60 frames per second on consoles like mw3
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Triller on August 05, 2011
Activision might have to bow down finally. COD had a good run it would seem.
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blooblaade on August 05, 2011
might be getting the PC version then.
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simpricity on July 31, 2011
At least their trying their trying their hardest not to sacrifice visual quality.
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FluxOnline on July 30, 2011
Gettin it for mah PC cant wait!
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Sawbones12 on July 30, 2011
Shame. I can't really afford to upgrade my PC and in its current state it certainly won't be able to run this, so I'll have to settle for the console version. It's not really that bad though, I mean 24 players is about average for a multiplayer FPS.
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moocowproduction on July 29, 2011
i wish we had 64 people in 1 game ):
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IceboundMetal on July 28, 2011
2 months seems like years for me. Am I the only one who cant wait any longer for this game?
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ehynes4 on July 28, 2011
I can't wait for this game. The graphics look incredible and the game play look excellent. But a game made by DICE, this is only expected.
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Tehspartan on July 28, 2011
Im not surprised with the cuts as this happens with almost every multi-platform game. EX: CoD 4. as long as i can get some kills i will be happy :)
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BloodPhoenix101 on July 28, 2011
It's sad to hear the 24 player limit on consoles, but, for me at least, it was expected, it's uncommon to see a game with more than 24 players on Xbox... oh well, as long as I've got a positive K/D I'm happy, but this has pushed me towards a PC purchase.
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Dualsmg14 on July 27, 2011
Expected, maybe now not so many people will say it will look horrendous on consoles.
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